DEVOTEES
- I remember when I first saw the warriors at the gate and read their speech bubbles, I was was surprised to see they were speaking a different language!
- You don't know the pleasant surprise I felt when I saw that there were multiple levels and that we're actually climbing a tower (via the terminals). I was actually worried that the game would end after like 30 minutes of gameplay, haha
- I love the guy that opens the little window at the entrance to the abbey. Like they look at us for like three seconds, and I know it's just the mask, but they look so pissed off xD
- I didn't realise that there was more down-wards in the market area until I decided to check around because I'd already completed the warrior's language, so I thought, "how could this be possible? I must be missing something."
- [SPOILERS] I actually visited the devotees late in the game to see if they ever found out about the preacher's death and... The guy still thinks I should check the garden to see if he's there... The devotees in the church still wonder where the preacher went... Oh man, who's gonna have to tell them?! That's honestly really sad.
- [SPOILERS] Also, I just can't help but wonder. How did the preacher meet his fate there? He said something about him finding the lens, which found God, causing him to decide to go to the cemetary. And when he said, "I'm going up!" Did he believe it was his time to die? Was this a terrible accident?
WARRIORS
- There's just some kind of appeal to their "macho macho" attitude
- They're all about "DEDICATION" and "DUTY" and being tough, so when I learned that they go nuts over music and arts it makes me laugh.
- That's especially when [SPOILERS] after we help them learn that the devotees (the ones they saw as "impure" and illustrate as demons in their mosaics) also love playing music they go like "real shit?" and start listening to them play
- All the stealth segments here, I was being driven nuts by the one in that giant room before the armoury
- During that one part where we had to help out some warriors in placing crates, I thought it was funny how the warriors either (A) didn't notice an extra number because that's just the stereotypical macho tough guy stuff, or (B) they assumed there was just an idiot that just randomly joined in and just let us contribute to their work
- Funny, I initially thought these guys were going to be the main antagonists, but it turns out not. They're just a society that heavily prioritises their military and honour, only pejudiced against the devotees, and that they're actually one of the lower societies in the hierarchy.
BARDS
- Bruh these guys are so mean to me for like no reason
- At first I thought, "wow, these guys are so cool, their culture prioritises the arts," because I'm interested in the arts a lot too
- But then they start hitting you with "HAHAHA, IDIOT, YOU ARE!" all of a sudden
- I mean, I guess it's not all that shocking when you figure out that, since beauty is what they value the most, it would be likely for many bards to have a sense of vanity
- [SPOILERS] I think it's hilarious how they're especially prejudiced against the warriors, AKA the ones who view them as the "chosen ones"
- [SPOILERS] Also, I think it's pretty interesting how, unlike the warriors (who saw bards as above them) and devotees (who saw warriors as above them), the bards weren't too fond of the alchemists. Aside from the monster, I feel like they're all like, "Our lifestyle is so pleasant, why would you want to be anywhere else? We're not like those barbaric warriors or those overworked alchemists."
- And there's also those serfs tied to doing all the labour, which I learned recently were only in those positions because they were left-handed (source)...
- [SPOILERS] I remember coming across that resistance hideout in the sewers, thinking to myself, "the bards are so happy. Why would they feel the desire to be free?" And then I remembered their serfs existed xD
- Also that whole object-->subject-->verb structure made a mess of my mind, especially in the terminals
ALCHEMISTS
- That monster stealth segment. Reminded of an old Wii game (demo) I played, where the premise was to travel through school rooms only stepping into lit-up areas
- So they're miners and chemists. (And I realised just now that alchemy is basically "the art of transmuting metals"
- I love the music that plays in their little town area. It's sort of "awkward" sounding at the start. Kind of in a clumsy-antisocial-scientist-who-studies-all-day sense.
- They have a giant clock with designated meal times marked. I thought that was kind of amusing, haha
- [SPOILERS] That part where we enter Lab 3... I love the small story it tells. First you see the messy state the room is in. Not a normal mess causeed by disorganised alchemists, but one influenced by fast chaos and lack of control. Then the giant splatter on the wall. You look at the floor, you see hand prints. They're human sized, but follow its path and they get bigger, and bigger. There's a hole you can observe, and the only thing you hear is the heavy breathing of the monster you encountered earlier... GENIUS. You know exactly how things went wrong without even seeing or reading it.
- I feel like these guys have the some of the least prejudices held against the societies of the other floors. I mean, in one of the notebooks it sated explicitly that them and the bards a floor below them are "brothers". I guess they already recognise all of the societies as equals. Except, they view the anchorites as fairies xD
ANCHORITES
- It took me some time to figure out what they meant by "exile" and why that's the thing that they valued the most. Turns out they wanted to be hermits and separate themselves from the rest of the world. Or I could be wrong, and that's just my interpretation. But then again, just look up the definition of anchorite and it'll make sense
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